![]() ![]() ![]() The general lack of meaningful prompts becomes even more of an annoyance when it comes to manipulating objects in puzzles - all too often you'll need to do something else along with pressing the X button to interact, whether you're rotating the left stick to remove a screw, flicking the stick down to pull open a drawer, or moving a wire around to reconnect it. Only through repeated button mashing do you realise that each position corresponds to a different one of the face buttons, (on the Playstation controller: X, Square, Triangle and Circle) and that each roughly translates as the different actions you can perform: interacting on X, pulling an important item from your inventory with Square, examining an object with Triangle and so on. The worst part is that while none of these things are especially game-breaking, they all could have been ironed out with a few more months of care, QA testing and polishing.Īny guesses? Maybe the pink one heals the dead squid or something.? Some (albeit largely unimportant side scenes) are actually all but impossible to follow, being both completely devoid of subtitles, and with the voice acting totally drowned out by the music, leaving you to lip read whatever may or may not be happening instead.Ĭamera issues crop up too, with the viewpoint often switching to some immensely unhelpful angles, either cutting Kate off-screen completely, or, in the case of the foyer in the Valsembor clinic, positioning Kate directly in front of the sign you need to read to tell you where to head next. Swooping panoramic scenes suffer from slowdown and judder as they move, audio dialogue cuts off mid-sentence and often doesn't match the typo-ridden subtitles, while invisible walls and see-through outcrops soon become the bane of your existence, as you fight to get Kate unstuck from a tree, rifle through a filing cabinet, or even do something as simple as climb a flight of stairs. However, within hours of starting Syberia 3, you can't help feeling the game was a bit of a rush job a little too rough around the edges. we're not so sure.Īnd this is all well and good. There's the snow ostriches in the background. The Syberia-standard automatons return too - these complicated mechanical contraptions will often get in Kate's way, and you'll need to figure out how to use/fix them if you want to lead the Youkol on their sacred journey. Whether it's forging a pass to get through a police checkpoint, mending a broken call button in a hospital, or using a mechanical bird to attract the Youkol's messenger, Kate will need to be resourceful if she wants to proceed. By carefully examining your surroundings, making good use of the things that you find Womble-style, and interrogating various people for useful information and favours, you'll work your way through umpteen puzzles. But with the Youkol trek being sabotaged at every turn (and with Kate herself being wanted by the authorities), her trip across the ice will be fraught with peril at every turn.Ī more modern take on the traditional point and click adventure game, Syberia 3 focuses on puzzle solving, exploration and chatting to the locals, as the story of Kate and the snow ostriches unfolds. As a thank you in return, Kate decides to join the Youkols on their journey, accompanying them and their snow ostriches on the long trek to their breeding grounds - a tradition that happens only a few times a century. Through a combination of their shaman-ic medicine and a creepy hospital, the rural travellers somehow manage to save Kate's life. Luckily for her, the nomadic Youkol tribe just happen to be passing by, and stumble across her shivering form. ![]() Look at this doctor's creepy dead-eyes! (Eyes? What about that mouth! - Ed).įollowing on from the events of the previous two games, Syberia 3 opens with plucky ex-lawyer Kate Walker lying in the snow of Eastern Europe, shivering and close to death. Seemingly the time hasn't been spent on polishing character's faces. ![]()
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